That Ol' Walrus Voodoo|
[Most Recent Entries]
Below are the 20 most recent journal entries recorded in
Voodoo Walrus Productions' LiveJournal:
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|Tuesday, December 5th, 2006|
|Tuesday, November 21st, 2006|
My crack at the synopsis thingy
Existence hinges on a harmony between opposing forces: positive and negative, good and evil, creation and destruction. If this harmony is disrupted, if the very fabric of the universe is torn, something must be done to fix it. That is the most basic idea at the core of Entropy 101, restoring balance to the inner workings of creation.
Of course, our story doesn’t begin there. We start with the city of Genopolis, specifically the redundantly named experimental high school First Genesis. The school, and the city itself, is actually one of many areas focused on experiments in brainwashing, behavior control, and other perversions of the mind and body. The ultimate goal of such areas is to weaken the boundaries of the universe, tear asunder reality, and lay all of existence vulnerable to the all destroying “Unreality” that perpetually seeks ways to consume and blot out all of creation. This is the master plan of the entity known as Nudge, a fallen god-being that is now the agent, herald, and emissary of what we call the Void.
But, that is getting a little ahead of ourselves. The students of First Genesis have no idea about any of this at the beginning. They are blind to the fact that they are unwitting guinea pigs in a cataclysmic experiment that could bring about the end of everything. Most of them go through their days calmly absorbing the subliminal commands in the announcements, eating the mood altering, chemical laced cafeteria food, and knowing that any unauthorized free thought will leave them subject to apprehension by Campus Security and much more permanent and damaging methods of thought re-organization.
Of course, not everyone is so calm about the situation. Many have realized that something is amiss and have banded together into a rough collective that does its best to combat the conformity and oppressive order they see all around them. The Administration refers to them as anarchists, but they prefer to think of themselves as a ‘Guild’. The more the Guild works to show their fellow students they’re being manipulated, the more the Guild itself learns that the problems are on a far grander scale than they could possibly realize. As more eyes are opened and new horrors are set against them from within as well as from out, the Guild and their allies move ever closer to discovering the true nature of the threat against them and the totality of existence
What we’re looking to do with this story is create a 24-page, full colored, monthly finite series. We have specific story we want to tell and we know both where it’s coming from and where it’s going. We know the themes we want to get across, including: the balance of opposing forces in existence, deconstruction of what is commonly thought of as good and evil, and even the struggle between freedom and oppression on both physical and psychological levels. And we’re also trying to get our readers to think a little about the outside of the pre-molded, pre-folded, pre-fabricated box, even if it must done so with a sledge hammer and pickaxe.
As far as the target audience for the book, we’re not aiming for everyone and anyone. We’re aiming for those people out there that despite everything, have a sinking feeling that there’s something off, something odd, something inherently wrong with the way things work. Those people who in essence wish they could see it changed or even help to change things themselves. Those that feel like outsiders of a flawed system, those that feel oppressed by life in general, or just those that enjoy a good read that’ll expose them to new ideas and ways of thinking about things. Of course we also see ‘Entropy 101’ appealing to those readers that enjoy elements of conspiracy, science-fiction, a smattering of the occult, a dice of comedy, and even a wee bit of horror. But in essence, we’re delivering escapism in exciting, thought provoking, character driven, and shall we say, even awesome ways, to any seeking said escapism.
|Monday, November 20th, 2006|
|Thursday, November 16th, 2006|
I'm the first to come up with something eh?
I hope you guys weren't waiting for me to set some kind of spring board you could work off of... Rather we all take our own unique twists and turns on this bitching bitch of a bastard. But ya know what? Whatever works and whatever's awesome at this point. S'all that's important.
I warn you though, I have no actual closer for this thing. Its just kind left hanging. Not quite a type a page in 10 point font of Word. So that's good...
E101 Image Synopsis: Grymm Version---
Entropy 101 Creative Team
10256 New Britton Road
Mechanicsville, VA. 23116
Existence hinges on a harmony between opposing forces: positive and negative, good and evil, creation and destruction. If this harmony is disrupted, something must be done to right it. That is the most basic idea at the core of ‘Entropy 101, a conflict of opposites.
Skimming the surface, the plot takes place in the city of Genopolis, specifically the city’s redundantly named experimental high school First Genesis. The school is actually one of many areas focused on experiments in brainwashing, behavior control, and other augmentations of the mind and body. The ultimate goal of such areas is to tear asunder reality and lay the universe open and vulnerable to the all destroying “Unreality” that perpetually seeks ways to consume and blot out all that exists. This is the master plan of the being known as Nudge, a fallen god for lack of a better term that’s now right hand man, herald, and emissary of the Unreality.
In the halls of First Genesis, most students are blind to the subtle hints that they’re nothing but guinea pigs. Fortunately, the few that resist subliminal commands in the announcements and the chemical laced cafeteria food have realized that something is amiss and most have banded together into a rough collective that does its best to combat the conformity and oppressive order they see all around themselves. The Administration refers to them as anarchists, they prefer to think of themselves as a ‘Guild’. The more the Guild works to show their fellow students they’re being manipulated, the more the Guild itself learns that the problems with things aren’t just limited to mild mind control. Eventually they learn that they’re caught right in the middle of forces grappling between the devastation of everything they know and more and safety of reality itself.
What we’re looking to do with this story is create a 24-page, full colored, monthly finite series. We have specific story we want to tell and we know both where it’s coming from and where it’s going. We know the themes we want to get across like balance of opposing forces, deconstruction of what’s commonly thought of as good and evil, and even the struggle between freedom and oppressive on both physical and psychological levels. And of course we’re looking to create subject matter dedicated to occasionally making the reader think outside the pre-molded, pre-folded, pre-fabricated box even if it must done so with a sledge hammer and pickaxe. That there box won’t stand a chance!
As far as the target audience for the book, we’re not aiming for everyone and anyone. We’re aiming for those people out there that despite everything, have a sinking feeling that there’s something off, something odd, something inherently wrong with the way things work. Those people who in essence wish they could see it changed or even help to change things themselves. Those that feel like outsiders of a flawed system, those that feel oppressed by life in general, or just those that enjoy a good read that’ll expose them to new ideas and ways of thinking about things. Of course we also see ‘Entropy 101’ appealing to those readers that enjoy a elements of conspiracy, science-fiction, a smattering of the occult, a dice of comedy, and even a wee bit of horror. But in essence, we’re delivering escapism in exciting, thought provoking, character driven, even, shall we say, awesomeness to any seeking said escapism.
-From Here Until the Eventual Return,
The Voodoo Walrus Creative Team
|Tuesday, November 14th, 2006|
Yep. Here's the final pencils. I especially like how every drone is different and the one drone taped to the column.Cover
|Saturday, November 11th, 2006|
E101 Image Synopsis Notes
Be glad... I spared everyone and went back through what I typed to correct glaring spelling problems.
Image Synopsis Notes:
-Deconstruction of standard views of good and evil
-Freedom for the chance to be an individual
-Chaos (Reality) vs. Void (Unreality)
-Group of young people vs. Oppressive force
-Archetype=Man vs. Machine
-Take concepts of balance, freedom vs oppression, individuality vs. conformity and present them in an unconventional, interesting and, might it be said, awesome way
-Balance and change
-Give readers something to think about
-Target male and females that ever felt like outsiders or ever felt as thought something was inherently wrong with existence
-Addresses problems in a fictional, exciting, and often amusing way.
-Finite series, know where we want to take it
-Subject matter is dedicated to making the reader think even if it must do so with a sledge hammer and pickaxe
-Realizing you’re part of something greater than yourself and that there are forcers even greater than that behind everything
-learning how to make decisions for the greater good.
-not being afraid to destroy all that you’re familiar with in the hopes that something better will emerge
-realizing you’re not the focus of everything
-want our creations to inspire and provoke thought in others
|Sunday, July 9th, 2006|
Entropy on the Beach:
Open issue with the sun rising over the ocean. Swing around to see the lone figure of Charles standing on the beaching. He’s in his usual garb of trenchcoat and glasses and whatnot. Close up of the sun reflecting off his glasses. He proceeds to walk straight into the water and disappear.
- John and Dustin spend the day ‘helping’ Veil pick up girls. Really they’re just cruising for chicks so to speak until it becomes apparent that girls flock to Veil’s emoness.
- Adam starts the day by beginning a mighty sandcastle only to have it destroyed by “The Ocean…. My old enemy…”. He proceeds to rebuild a single tower and begins to lay down defenses in the form of ridges and trenches to halt the watery onslaught. He goes as far as to place mines in the water in front of his project and apparently puts explosives within the single tower itself.
- Danny and Emma sit around drinking frosty beverages and being amused by the general antics. Danny seems somewhat fixated on catching a glimpse of the elusive ‘Sea Yeti’ native to this part of the beach. Jokes of course are made concerning Emma wearing a bikini.
- Casey begins by jumping up, running to the water, thrusting his head into the water and emerging with a trout in his mouth. He continues the day by hunting sand crabs along the beach in every way looking like a large cat on the prowl and randomly bursting into excited bouts of energetic digging.
- Lain and Kevin spend time engaged in normal beach activities with Kevin giving them odd twists. Like ‘Super Volleyball’ which he apparently has an assortment of “power-ups” for.
Lain: What’s that green glowly thing?
Kevin: That? It’s my speed boost!
- End the issue with Charles finally emerging from the watery depths followed by an army of terribly creatures. Squid-men and fish mutants and other such things. Even a sea yeti wearing a tropical shirt and flip-flops. As they emerge from the briny deep, they set off Adam’s mines making a grand and explosive entrance.
Danny: Charles…. Where have you been?
Charles: Amassing my legion of the deep. For the time is nigh! The dry overworld shall tremble!
In their first act of violence against the overworld, the legion targets Adam’s pitiful sandcastle. They go to stomp on it only to be exploded from the explosives set within.
|Thursday, April 6th, 2006|
Coloring has now begun. Couple panels into the first page already.
Things go smoothly.
|Saturday, February 25th, 2006|
E101 p1 inks
You guessed it. The inks for page 1 are done.http://www.deviantart.com/deviation/29554403/
Now mind you, not every piece of final art here is inked. hence the white space and some remaining pencil lines. A lot of stuff is only going to be noticable via the color like Pete's energy signature, clouds, and the oh so far away splotches of color that will be the roads and land in panels 3.
Also, once this gets colored I'm so turning Veil's face in panel 4 into an icon with "...Birds" scrawled across the bottom.
Because it amuses me.
|Sunday, November 27th, 2005|
Advent Kingdom Stuff
Animal: Eurasian Lynx
Animal: African Elephant
Powers: Secretes a fluid from his pores that is completely non-flammable. Can also harden to protect from some lesser forms of physical attack.
Animal: Pine Marten
Powers: 'Luck'. Odds have a tendency to stack in his favor in dire situations. Having the power of creating coincidences leads to some being skeptical of whether he has powers at all.
Powers: Capable of using high frequency sonics to confuse, inducing migraines, and rupturing brains.
Powers: Able to alter his body and to an extent, his abilites for almost any situation.
Notes: When powers to occur in morphiens, its typically based on a specific need. In other words if at the time the powers are emerging, the subject is in the middle of a burning building, they may find themselves secreting a fireproof liquid, spewing water out of their body, or throwing up some kind of kinetic shield around them. From there the power is what it is.
Where his father 'Doc Genus' believed in simply helping by giving them the chance to alter themselves and fit into life how they see fit, Nathan wants to rush the jump of stabilizing the entire race and to an extent, make them like himself: able to control their own body however they'd like. At the same time he's on his own crusade force the morphien gene sequence into those who don't have it and look down and morphiens in general.
|Monday, November 21st, 2005|
E101 bios. (Creator centric post)
I was scanning the bios and I think there's some parts that need minor tweaking. Example: Some of Emma's bio feels repetitive in the beginning. The stuff concerning how adamant she is about things. Give me the say-so and I'll see what I can do. Or if one of you guys want to tackle it go ahead and volunteer.
|Monday, November 14th, 2005|
Okay. So art is on the way. Bunch of it. This is my current plan of action:
Studies for Adam, Eichholtz, Clemmins, Pete, Veil, and Lain still have to be done. What I'm going to do is cook up the rough sketches for all of these characters one after another instead of working through each completely one at a time.
Why do this? Because A) that way it'll give me plenty of chances to look back over the done rough sketches thus giving me plenty of chances to adjust them. B) It'll knock out the hardest part of the whole process for each study, that of getting an actual sketch down.
So Adam is going to be the first one up in a mostly finished pencil form since I've been working on the sketch. I'm actually working on the finished pencils for him now.
Eichholtz will be next since I have something of a rough sketch in the works for him. Still needs major tweaks but its something. With them done that's four to go. And I know, its in my ability to get all these rough sketches done by the coming weekend.
But I'm gonna need help. I need people to tell me to get my fucking ass off of WoW, to get my eyes offa webcomics, and to remind me sleep is for the weak that aren't trying to jump-start revolutions. If you see me online and I'm not idle, that means I'm dicking around online. Tell to stop fuckin around and get to work. Okay? Okay.
*Claps hands together*
Adam and Eichholtz images WILL be posted today. Pete of tuesday. Clemmins on wednesday. Veil on thursday. Lain on friday. I'm not saying what time on each day since my sleep schedule is about as stable as someone who's just had tea-time with Cthulu, but they will fuckin' be up even if I have to resort to drinkin' coffee.
Um... starting to lose coherency now so i'm gonna go get the Adam study ready for posting.
I'm also gonna fight the clenching, twisting desire I have to feed my WoW addiction under the guise of 'just checking my mail and turning in quests'.
|Thursday, October 27th, 2005|
Well the Adam sketch was so completely totally utterly not working. The kicker was when i realized the face was completely outta whack. So I pulled anchor started over completely. Ditched everything about the old idea and started fresh. And lo, and behold, this new one is turning out far superior. Plenty of attitude in this one.
Rough sketch will probably be up some time later today. But for now... Its time for a wee bit of unconsciousness.
So... uh... yeah. How's everyone doin'?
Eh heh... Not much been goin' down here recently and I felt it was time to post something, anything at all so here it goes:
The Adam sketch is in the works. The Veil sketch is kinda in the works. And I'm pretty sure Adam's delivered the first issue script into the hands of his professor that teachers his tradepaperback class. I.E.: we'll be getting feedback from a professional that doesn't come in the form of an impersonal form letter.
If it wasn't for wanting to see what the professor has to say, I'd probably have started up the work on the actual pages this week. But I want to see if he suggests anything that would lead to any changes in the story before I commit to the panel work.
Adam, Veil, Lain, Clemmins, Ellis, and Eichholtz and still have to be drawn.
And here I am thinking about how much I want to go and sketch out the designs for that 'Night Shift' mini-series again.
|Wednesday, October 5th, 2005|
As with so many ideas that have been generated, I have no idea when this might be put into effect but I I came up with an idea on how this sort of thing would work in the comics.
Bascially demons that have excapetional skill in astral projection send their consciousnesses into humans as use the bodies as camoflauge. If things work well, no one's the wiser to the fact that a person's possessed, the demon does what it has to do, and then it retracts its consciousness back.
Though there are risks, if the target of possession happens to be a psi of huge untapped power, or someone with a particularly strong force of will, the projection is subject to being reflected and sometimes even trapped by the human's mind. In such cases the more Hollywood-esque style of possession is seen as the both parties fight one another.
|Saturday, October 1st, 2005|
Is Someone You Know Suffering from Void Corruption?
Use this handy dandy field guide to Void Corruption to stay one step ahead!
- Is the subjecting exhibiting obsessive compulsive urges to purge their life of all chaos and force everyone around them to conform to their perception of order?
- Look closely at the subject's eyes. Inhumanly large pupils, lack of corneas, blue and/or black blooshot effects, and thick ooze-like blue and/or black tears are all evidence of Void Corruptuon.
- Are they acting oddly? The newly corrupted will often be victim to a transition period in which they act utterly detached from everything, barely communicate to others, and tend to wander aimlessly with completely blank faces.
- Careful examination will bring about the observation that a victim of Void Corruption has been physically altered in small, usually unnoticable ways. A few examples of alterations that can occur include:
* Heavy dark blue bags uner the eyes
* Blackened fingernails
* A very fine webbing of blue and black veins barely visible under the skin
* Fingertips that almost look as though they've become pointed and talon-like.
* The number of teeth in their jaw seems not only to have doubled but all have taken on a slightly sharper more fang like appearence. Sometimes the gums and/or teeth themselves take on blue-ish and black-ish tints.
Remember that Void Corruption is a serious, deadly, and incurable problem. if you think someone you know has fallen victim to Corruption, alert the necessary operatives immediately so they may "rectify the situation".
|Thursday, September 29th, 2005|
Okay. Been up since 5pm yesterday (At least I'm pretty sure I've been awake that long. Could be wrong). To my right is a huge-normous cup of Earl Grey. In front of me are these words, behind me is a sketchbook commission that my customer has been waiting far too long in seeing new material for and the partially inked Dustin study. Around me is a godsdamned Better Than Ezra songthat I can't stop playing because of the real Dustin, and in my head currently is a brand new E101 idea with which I shall now grace you.
One of those aspects of E101 that we really haven't put much thought in. But ah-ha! I started thinking about them yesterday! We know Pete ganks a whole slew of stuff from the Organization when he bails and we always figured that the camo-door tech was part of it. Okay. Fine and good. Still makes sense. But let me ask you this? In issue 1, how did Twitch and Flinch get to FGHS? Hm? Taxi? The mono system? Doubtful. More importantly: Down the line how does this pair venture out into the cosmos to make more trouble?
I'll tell you how. Camo-doors. The Org. may not call 'em such but I think the door system should be their number one mode of transport.
I'm also thinking that the door mechanism itself can be compacted into a small device so one may disengage it from one area and take to another place. Thus, Pete obviously grabbed a few compacted door mechanisms and squirreled 'em away during his escape.
I also think that the doors Pete engages for the Guild will have to be working off different frequencies than the ones the Org uses to access the school. Though it would be an interesting idea that door frequencies could overlap and inter-connect.
So. What do we think?
|Monday, September 26th, 2005|
Dustin: Send what you've done of the issue outline to Dustin
Adam: Work on issue outline until its so shiny I can hear high frequency sounds with it.
|Wednesday, September 21st, 2005|
Gotta stop reading interviews with successful web-comic and standard comic creators. Fills me full of anticipation and gloom at the same time.
I'm going off to do more work on the Casey study.
|Thursday, September 15th, 2005|
Ye fucking gods... the old character studies for E101 are... horrendous. I just looked back through them to see how I had Casey's hair before and... christ, man! My eyes feel offended now... I have to go scrub them with soap... Current Mood: horrified